Devlog — Minor Update Incoming (v0.2.2)


Devlog — Minor Update Incoming (v0.2.2)

Hello everyone,

I wanted to share a quick development update and give an overview of what’s coming in the next minor patch (v0.2.2). This update focuses on improving gameplay balance, enhancing clarity, and cleaning up a number of issues reported during the last version.

For anyone who would like access to v0.2.2 but doesn’t wish to subscribe to Patreon, I will also be including a direct paid download link here on itch.io once the update is live.

GAMEPLAY & BALANCE

Claire now receives increased Mood penalties for certain actions. This was always part of the intended design, but the change was delayed to allow players time to learn the core mechanics first.

The following actions now affect Mood more strongly:

  • Collecting samples from patients

  • Treating patients of poor or good hygiene

To balance this:

  • Higher Tolerance now reduces Mood loss

These changes should make stat investment and decision-making more meaningful.

CLINIC UPDATES

  • Visual feedback when Claire gains a stat

  • Hover tooltips when a mutation is learned (to display descriptions)

  • +1 additional AP point to help balance stat progression

  • Skill menu added

  • Claire’s initial class is now displayed in the Pause Menu

VISUAL & UI IMPROVEMENTS

  • Improved visuals for buttons, dialogue frames, and menu frames

  • Background box added behind names during dialogue for clarity

  • Visual indicators added to the town map

  • Updated sound effects for certain actions

BUG FIXES

  • Fixed an issue where the new Town Map layout wasn’t being applied in some scenes

  • Fixed volume settings not applying correctly in Kate’s shop

  • Removed lingering text and mutation icons after Clinic sessions

  • Fixed an issue where Clinic rounds could end unexpectedly

IN PROGRESS

  • Engine migration: Construct 3 → Godot (in progress)

  • Patient silhouette animation (1 of 3 completed)

  • Additional visual and system polish in progress

As always, I’ll be closely monitoring feedback and will continue making adjustments to improve gameplay and the overall experience. Thank you to everyone who’s been playing, testing, and sharing thoughts — it genuinely helps shape the direction of the game.

More updates coming soon.

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